Part Number:TDA2
HI,
We have a problem about displaying fisheye frames by using Opengl es in Vision Sdk 3.02. We have posted a question which is flagged as solved, but the problem is still unsolved actually.
We also saw a bug fix in release note for Vision Sdk 3.04. According to the description, it seems like our problem.
ADASVISION-1877 | [TDA2xx Linux] Flickering is observed on running back to back sgx related UC | S1-Critical | VISION_SDK_03_03_00_00 |
Can you describe this bug fix in depth?
And because we have developed our system on vision sdk 3.02 a lot, can we get a patch for this bug for vision sdk 3.02.
Mason Su
Best regards